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Second Part Of Tripwire Interactive’s Dev Diary On Killing Floor 2 Gore

By BetaDaysUK

Developer and publisher Tripwire Interactive are back talking about the dismemberment and evisceration tech behind its upcoming sci-fi/horror competitive co-op title, Killing Floor 2. In the new dev diary we hear again from the team who explain a little more on how the dynamic M.E.A.T. system (massive evisceration and trauma) works, and what it looks like when used in conjunction with some of the different weapon types.

Killing Floor 2 is coming to PC and SteamOS in 2015. For more information on this title, checkout our previous coverage of the game here, including part 1 of the development diary.

Source:: Push-Start

      

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Cyberpunk Satellite Reign Blade Running To Steam Early Access

By BetaDaysUK

5 Lives Studios have released a new trailer for its dystopian cyberpunk real-time action-strategy game Satellite Reign. After a successfully backed Kickstarter campaign last year, the Australian based studio are happy to announce that the game is coming to Steam as part of the platforms Early Access program.

The game is a real-time, class-based strategy title which sees you control a team of four operatives, each with distinct and unique abilities. Players must collectively battle for control of a fully simulated, living cyberpunk city. 5 Live Studios collectively have previously worked on such notable games as GTA IV, Darksiders II, L.A. Noire and (most importantly) Syndicate Wars.

Satellite Reign launches on Steam Early Access in December 2014 for PC, Linux and Mac.

Source:: Push-Start

      

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Kickstarter: The Black Glove Fails To Get Hand On Enough Cash

By BetaDaysUK

As the timer ran down, Day For Night Games managed to secure under half of the Kickstarter funding it required to get its surreal fourth dimensional ‘timey-wimy’ game The Black Glove successfully backed. In an update from the ex-Bioshock team they wished to thank everyone involved but advised that they would not be starting another campaign to seek further money.

All is not doom and gloom as the company “mean to fight like hell to keep it from being cancelled” by reaching out seeking potential partners for getting the title published. Creative Director Joe Fielder went on to urge backers and fans to sign-up for the news letter at the official site or follow on twitter for further updates on The Black Glove.

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The game would have seen you play as a curator to a 1920’s theatre called The Equinox. Your job would have you traversing time to alter the past aiming to restore the site, and it’s failing artistic residents, to a prime whilst avoid roaming creatures.

The Black Glove was intended for launch on PC and Mac. A PS4 version was later added to the Kickstarter campaign along with plans for Oculus Rift support.

Source:: Push-Start

      

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Season Pass Sizzle Trailer For The Crew

By BetaDaysUK

As reported last week Ubisoft will be selling a season pass along side its launch of its MMO racer, The Crew. Beyond just the boring list of what we can expect for our £20 over the next 9 or so months, a new trailer has hit the tarmac today showing off all the exclusive kits, stickers and pimped cars that’ll be featured in the upcoming DLC’s.

The Crew will release for the PC, PS4, Xbox One and Xbox 360 on December 2nd in North America and the 5th across Europe. Each pack will be available for purchase on its own for £5.49, or all packs can be purchased as part of the Season Pass for £19.99. The Crew Season Pass will be available for all systems or can be purchased in a bundle with the main game as part of the digitally distributed The Crew Hold Edition. Being a Season Pass holder will award you exclusive cars at launch and gain early access to each of the four car packs one week in advance.

For more information on the game, check out our previous coverage including closed beta thoughts here.

Source:: Push-Start

      

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#BlizzCon 2014: Look out Team Fortess! Blizzard Announce Overwatch.

By BetaDaysUK

World of Warcraft makers Blizzard have announced a new near-future set class based first person shooter at this weekends BlizzCon event. Called Overwatch the game will feature twelve classes (although Jeff Kaplan, Overwatch’s lead designer and VP did allude that more will follow) each with a different style of appearance and function. Many similarities can be made between the announced title and a certain other popular team game *cough* TF2 *cough*, however that one being 7-years old (!) Overwatch sets to update the ‘play your role’ shooter that Valve created. Overwatch shares “spiritual continuity” with the companies long in development and cancelled MMO, Titan. Reports suggest that the game as we see it is a reworking, albeit a hefty one, of the intended PvP mode.

The two team modes announced so far are Payload: an objective game in which one team needs to escort a bomb to a delivery point, and Point Capture: a traditional hold the objective mission having players aiming to secure control zones until time runs out. Accompanying the stunning Pixar-esq cinematic (above), a ton of gameplay footage has been released and even some lucky people at the show got to get hands on:

Overwatch will be coming “100%” to PC. No details were shared on the games business model (free-to-play, purchase or subscription), nor have any plans for a console version been decided …or importantly if the game will feature hats. I’m keen to check out the game when it’s available as it looks like Blizzard have done a good job at creating characters. From the twelve announced I think I’ve already found a few I’ll enjoy playing.

Overwatch starts beta testing next year. Those interested can sign-up here.

Source:: Push-Start

      

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PAX Australia 2014: Star Citizen Shows Off New FPS Module

By BetaDaysUK

At last weekends PAX Australia event, Chris Roberts showed off the latest addition to its CryEngine powered persistent-world super space pilot simulator, Star Citizen. The Wing Commander developer was on hand giving the public a first look at the long talked about first person module for the game. The gameplay not only offers a look at a conventional head-on team vs. team incursion, but with a flick of a switch the gravity on the ship is turned off and it soon becomes a very tactical Zero-G fire fight.

No confirmed release date for this module. You can buy a ship now for as little as $45.00 which also gets you the final game and beta access. Star Citizen‘s estimated retail release date is expected on PC and Linux sometime in 2015.

Aim for the head, shoot for the stars!

Source:: Push-Start

      

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Legend Of Korra Launch Trailer Doesn’t Scrimp On Elements!

By BetaDaysUK

Kids TV and media giant Nickelodeon, uber-publisher Activision and Bayonetta developers PlatinumGames Inc. have combined like the Avatar himself/herself to bring us a launch trailer for its new fast-paced, single-player, third-person combo brawler based on the fan-favourite animated series The Legend of Korra. Released today on PC, PS3 and PS4 (Xbox 360 and Xbox One tomorrow) the game follows the titled Avatar Korra, a gifted young woman who has mastery over the four elements of nature: fire, earth, air and water, who in a new adventure set between the second and third seasons of the show must battle an ancient evil force that has emerged.

The Legend of Korra video game is now available on PlayStation 4 and PlayStation 3 through the PlayStation Network, as well as PC via Steam. It will be available tomorrow, October 22nd, for Xbox One and Xbox 360 on the Xbox Games Store.

Source:: Push-Start

      

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Human Resources Kickstarter Cancelled Due To Lack Of Human Resources

By BetaDaysUK

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Human Resources was to be an apocalyptic real-time strategy game featuring two giant factions, death machines vs. ancient extra-dimensional creatures, who fought over our fragile frames as the titled commodity in an epic battle.

The project by Uber Entertainment, makers of the successful Kickstarter game Planetary Annihilation, generated a lot of buzz managing to amass over 9,000 backers with $384,000 of pledges but ultimately fell “woefully short” of it’s $1,400,000 goal. With this in mind, in a statement over at the Kickstarter page it was announced that they would be pulling the plug due to the amount of the small indie developers time and money being spent on a project that more than likely wouldn’t get funded.

No news on what will happen next for the Human Resources, but the game pitched in it’s current form “is over” but the team say that they are endeavouring to “bring it to life in some form”. The company are quick to reassure those that did back the project won’t have any money taken.

Source:: Push-Start

      

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#EGX2014 Interview: Mike Bithell, developer of Thomas Was Alone and Volume.

By BetaDaysUK

Mike Bithell was one of the developers who held a session at the recent EuroGamer Expo 2014 event over at Earls Court in London.

For those not familiar with Mike, he’s an independent dev who built on his game jam concept of a minimalistic puzzle platformer to create Thomas Was Alone, a multi-award winning title that sold over a million copies. On top of this achievement he’s a prolific twitterer, passionate voice in the gaming community and an overall really nice guy.

His latest project, Volume, see’s him turn his hand to a genre he loves – the stealth-em-up! We got to play the futuristic Robin Hood themed game on the floor and then, with Push Start’s Daniel help as intrepid camera person, managed to snag 20 precious minutes with the man himself to talk about gaming, his latest work and influences.

Volume is coming in 2015 as a timed exclusive for PlayStation 4 and Vita, with Windows and Mac set a month later.

Source:: Push-Start

      

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New The Crew Customization Trailer Drifts Onto The Net

By BetaDaysUK

As we rev closer and closer to The Crew launch next month, Ubisoft continues to tease us with another trailer. As you’d wish we’re treated to more cars racing, jumping and avoiding the ‘popo’. Specifically however we get a further look at collecting and customising of your ‘ride’ to suit not only your style but, more importantly, how to adapt to the many different terrain types available in the game (be it street, performance, dirt, raid or circuit).

The Crew will release for the PC, PS4, Xbox One and Xbox 360 on December 2nd in North America and the 5th across Europe. For more information on the game, check out our previous coverage including closed beta thoughts here. A second console closed beta is planned for November.

Source:: Push-Start